Tuesday, May 15, 2018

Operation Cobra

Its not actually Operation Cobra.  Cobra was the inspiration along with the "Breakthrough" scenario in the Rommel rule book.




I had to make some adjustments though as I was expecting 10 players.  I designed it to have 5 commands per side.  The German commands were smaller of course.  The playing area was 5 feet by 9 feet, or 10 by 18 kilometers in game scale.

You can see the Vire river in the upper right hand corner, and no less than 8 urban centers.
Here are the Germans:
The tigers are part of the "Parent" and I allowed the CnC to distribute them as he saw fit.  A bit early for the Panzer IV L70s, but ...I just finished painting them.

Here are the Americans:
Basically an American Infantry division and Armor division.  Two 155mm batteries as "Parent" for the CnC to manage.
The Americans set-up:
The Germans set-up:
Pictures of the battle:
 Sadly, I made some mistakes.  This was judged a flanking attack, but it wasn't.
 American armored infantry and German Panzergrenadiers square off.
 Tank shock to the extreme.  Those Hellcats needed to be intermixed with the infantry.
 Panthers and Elite Panzergrenadiers take over the bockage.
The Germans played quite aggressively.  The Americans took an objective early and never let it go.  An ambitious flanking move by the Germans over the river Vire destroyed one of the American 155s.  The Germans were also threatening the American supply source at the edge of the battle field.  Carpet bombing was used to pick off German artillery units.  I really thought that wasn't historical.  The game bogged down, mostly because all of my players were new to the system.  Still everyone seemed to enjoy the game and are eager for another one.  The next one will be with only 6 players. 

I learned a lot about how to organize the Ops sheets for a multi-player game.  It will go more smoothly next time, and hopefully we will get past turn 5.
A final "endgame" picture.


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